It's been a while since I wrote about Roleplaying Games... and they've been on my mind lately... ever since I got a new room-mate and been showing him my various collections...

I didn't have a lot of money at the time. I had to scrape what little I had and I only did it because that is the game that got me into a hobby that would be part of my life for more than half thereof. I have a lot of fond memories of that game. I still remember how I unpacked the box that it came in, how I marvelled at the cover, how I started to run games in school and how I tormented my friend with the fact he borrowed it and then gave it back in pieces...
That was two years ago and I still haven't read the book... and now there's a kickstarter for another game that means a lot to me... I find myself in this strange position where I would love to support it but I'm doing nothing about it due to insufficient funds and the knowledge that even if I have the book, I'll do nothing with it...

Thus, gaming was had, I had some fun but I still feel rather lacklustre about roleplaying games. There's even an open spot at the club for someone to run a game but I just can't seem to find the willingness in me to commit to it. I still can't say I burnt out. I have ideas for games and campaigns, my main issue is deciding between them, and I keep catching myself thinking on how to stat the various characters I used to play in Hero System. I'm certainly not suffering from any sort of creative block. I'm even setting up a solo Skype game with a friend and am looking forward to it... alas, my enthusiasm is still not what it used to be...
I think, as far as the Roleplay Club goes, my issue is mainly that I feel, with the utmost certainty, that I shan't be able to run a game of the type that would please my gaming aesthetics.
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Story trumps rules! |
The scene that sunk deep into my psyche was one in which a werewolf approached his (or her, I'm fuzzy on the details at this point) closest relative who suffered a major trauma (probably by being related to a werewolf and dragged into a lot of unpleasant things) and bargained with a happiness spirit in the form of a happy smiley face to possess the person... because it's better for your sister to turn into a happy monster than to let her suffer through the atrocities she's been witness to.
The whole idea of a player going through the trouble of making that moment a significant part of the game struck me as wonderful. It's not just about how much damage you'll be able to dish out with your Epicly Legendary Sword of Doomy Doom +9000... The Pathos! That's what I want in a game... alas, I had people walk out of the games I run because they were too talky... just before the big fight scene between armies that would last a few sessions!
See, I like fight scenes too, that's why one of my favourite games is Exalted... where the more over-the-top action description you make, the higher your chances of actually pulling it off are... but I want drama in my games too... alas, players who will go beyond the call of looting the bodies are so rare that, in a way, I just gave up trying to game...